Yet Dune II actually invented very little and its key elements had already been seen across a handful of existing titles. No Dune II, no Warcraft, no StarCraft and, arguably, a completely different timeline for global esports. While Dune II’s designer and programmer Joe Bostic humbly maintains that RTS games would have evolved eventually, with or without Dune II, the fact remains that he was instrumental in creating them. Yet in terms of wider influence, the battles first fought out on the vibrant sands of Arrakis continue to echo through modern videogaming. In direct lineage, it was the father of the globally successful Command & Conquer franchise, in that its code was used as a basis of the first game of the series. Despite its name suggesting otherwise, Dune II was a first – a real-time strategy game that sprang out of the box with almost every gameplay attribute and control system seen in every RTS since.
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